Sakurai Twitter



  1. Sakurai Twitter Nintendo
  2. Atsushi Sakurai Twitter
  3. Sakurai Twitter
桜井 政博
BornAugust 3, 1970 (age 50)
Occupation
  • Game director
  • scenario writer
EmployerHal Laboratory (1990-2003)
Sora Ltd. (2005–present)
Kirby series
Super Smash Bros. series
Spouse(s)Michiko Sakurai

Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director, game designer and songwriter[1] best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012. Formerly an employee of HAL Laboratory, he left the company in 2003 and in 2005 with his wife Michiko Sakurai (also ex-Hal Laboratory), they founded Sora Ltd., a shell company who worke in a freelance basis on several projects. He is also an author of a weekly column for Famitsu magazine, and has done voice acting work in some of his games.

Biography

SakuraiSakurai Twitter

Join Super Smash Bros. Ultimate Director Masahiro Sakurai for an in-depth look at the new fighter Byleth in this new video presentation!Subscribe for more Ni.

Sakurai on Twitter: 'Throughout the development of Smash Ultimate, I have been sending the team a picture every day. This is still going on. I figured I'd start uploading some of those pictures here and there. Please note that sometimes these pictures are taken with development tools!' Sakurai continued to note how Twitter's troubles caused Nintendo to face a rather unique scenario that prevented the company from Tweet about Minecraft Steve. 'Minecraft is in Super Smash Bros. The next six Super Smash Bros. Ultimate characters have already been chosen, and Sakurai is not taking suggestions on Twitter (please don’t yell at him) Sakurai wonders if Smash is a fighting game.

Masahiro Sakurai was born on August 3, 1970, in Musashimurayama, Tokyo, Japan. One of Sakurai's earliest experiences in the video game industry began when he worked for HAL Laboratory, where he created the character Kirby at age 19 and directed his first title, Kirby's Dream Land.[2] Sakurai left HAL on August 5, 2003, after growing tired of the sequelization passively forced by HAL, ending his work on the Kirby series. 'It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming,' Sakurai commented, in an interview with Nintendo Dream, two weeks after he resigned from HAL. He explained that, 'even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally'.

Soon after, Sakurai began working on a project with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in Meteos in 2005, a puzzle game for the Nintendo DS. On September 30, 2005, Sakurai announced that he had formed his own company, Sora.[3] Two titles were announced to be in development but no information on the titles had been divulged. As for the future of the Super Smash Bros. series, Nintendo and HAL Laboratory's President Satoru Iwata, during Nintendo's E3 2005 press conference, promised an online iteration of the game would come to Nintendo's video game console Wii.

Sakurai

In issue #885 of Famitsu magazine, Sakurai revealed that he would be serving as a director and game designer on Super Smash Bros. Brawl for the Wii. Super Smash Bros. Brawl was released in 2008, after personnel borrowed from 19 different developer studios assisted in development.[4] Sakurai had been updating daily the Super Smash Bros Brawl website called the Smash Bros. Dojo. Starting a year previous the release, he revealed Brawl secrets and gameplay content through the site. The Smash Bros. Dojo had regular updates from May 22, 2007 to April 14, 2008.

On the final day of updates, it was revealed that Sakurai provided the voice for King Dedede in Kirby 64: The Crystal Shards as well as Dedede in Super Smash Bros. Brawl. He and his company, Sora Ltd. alongside Nintendo, started a first-party studio, Project Sora, which was 72% owned by Nintendo and 28% owned by Sora Ltd. It was revealed at E3 2010 that Sakurai and Project Sora were working on Kid Icarus: Uprising for the Nintendo 3DS. Project Sora was closed and ended development on June 30, 2012.[5] At E3 2011, Nintendo announced that Sakurai was working on Super Smash Bros. for Nintendo 3DS and Wii U. Sakurai began development of the title upon the release of Kid Icarus: Uprising in March 2012.[6]

In February 2013, Sakurai was diagnosed with calcific tendinitis near his right shoulder, which caused him substantial pain whenever he moved his arm. He mentioned that this could effectively slow down his work, as he does some of his game testing himself.[7] Sakurai's wife, Michiko, has worked on the graphical user interface for many of his games, including Kirby Air Ride, Meteos, and the Super Smash Bros. series.[8]

In a January 2015 column in Weekly Famitsu, Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was.[9] In December 2015, Sakurai once again stated that he was not sure if there would be another game in the Smash Bros. series,[10] but on March 8, 2018, Super Smash Bros. Ultimate was announced during a Nintendo Direct and was released for the Nintendo Switch in December 2018.[11]

Works

YearTitleRole(s)
1992ArcanaSpecial thanks
Kirby's Dream LandDirector, game designer
1993Kirby's Adventure
1996Kirby Super StarDirector
1999Super Smash Bros.
2000Kirby 64: The Crystal ShardsVoice actor (King Dedede)
Kirby Tilt 'n' TumbleSpecial thanks
2001Super Smash Bros. MeleeChief director
2002Kirby: Nightmare in Dream Land
Fire Emblem: The Binding BladeSpecial thanks
2003Kirby Air RideDirector
2004Kirby & the Amazing MirrorSpecial advisor
2005MeteosGame designer
Mushiking: The King of Beetles
2008Super Smash Bros. BrawlDirector, voice actor (King Dedede)
2012Kid Icarus: UprisingDirector, scenario writer
2014Super Smash Bros. for Nintendo 3DS and Wii UDirector, voice actor (King Dedede)
2018Super Smash Bros. Ultimate[12]
2020Super Meat Boy ForeverSuper special thanks

References

  1. ^'Super Smash Bros Ultimate - Did You Know Gaming? Feat. Scott The Woz'. Did You Know Gaming?. Event occurs at 6:02. Retrieved January 10, 2021 – via YouTube.
  2. ^MacDonald, Keza (August 8, 2018). 'From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history'. the Guardian.
  3. ^Gomez, John (September 30, 2005). 'GameDAILY, Glu, Climax, Mforma, THQ Wireless & More Make Moves'. GameDaily BIZ. Retrieved May 11, 2006.
  4. ^'Iwata Asks: Super Smash Bros. Brawl'. Wii.com. Nintendo of America. Archived from the original on July 7, 2009. Retrieved September 19, 2007.
  5. ^O'Brien, Lucy (July 11, 2012). 'Kid Icarus Uprising Developer Closes'. IGN. IGN. Archived from the original on July 15, 2012.
  6. ^Gantayat, Anoop (June 8, 2011). 'Smash Bros. U & 3DS development appears to be very early'. andriasang.com. Archived from the original on June 11, 2011. Retrieved June 8, 2011.
  7. ^Gifford, Kevin. 'Why Masahiro Sakurai's bum right arm is hindering work on the new Smash Bros'. Polygon.com. Retrieved April 19, 2013.
  8. ^Aengenheyster, Justin (August 3, 2020). 'Herzlichen Glückwunsch Masahiro Sakurai zum 50. Geburtstag!'. n-Switch-on.de (in German). Archived from the original on August 31, 2020. Retrieved August 31, 2020.
  9. ^Nakamura, Toshi (January 29, 2015). 'Smash Bros. Could be its Creator's Last Game'. Kotaku. Archived from the original on January 30, 2015. Retrieved January 30, 2015.
  10. ^Makuch, Eddie. 'Super Smash Bros. Wii U/3DS DLC Ending Soon Director Says'. GameSpot. Archived from the original on December 16, 2015. Retrieved December 14, 2015.
  11. ^Phillips, Tom (March 8, 2018). 'Super Smash Bros. announced for Nintendo Switch'. Eurogamer. Archived from the original on May 1, 2018. Retrieved May 1, 2018.
  12. ^'Masahiro Sakurai - 5 Character Images | Behind The Voice Actors'. behindthevoiceactors.com. Check mark indicates role has been confirmed using screenshots of closing credits and other reliable sources.CS1 maint: postscript (link)

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External links

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